The Saga
Once upon a time, there were neighboring islands, flourishing as allies, laughing, fighting, and living united. But news of gold in the middle sea sparked this saga of greed. Battles erupted as each island sought supremacy. Composure clashed with cunningness, and cruelty met courage. The flames of ambition burned brighter day by day.
The rivalry among the islands grew fierce. Strategies were devised with cunning precision. The alliances were formed and shattered. The battles waged with unyielding determination. The once unbreakable bonds of unity gave way to an era where urge to rule everything prevailed, and the islands became locked in a relentless struggle for dominance.
The Mission
Different types of battles (game modes) happen in Far Islands. Refer to Battle Types section for that. In all types of battle, your mission as commander of our fleet is of utmost significance – to conquer all the islands and establish our undisputed supremacy. For every mission you will get fleet. You will also get specific resources and initial strategic fleet placements for different Battle Types. Every island commander (players) will issue one Command clockwise until the battle is over. For Victory, every other commander should be defeated to withdraw their claims on far islands.
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Remember every ship in The Fleet moves in a specific pattern and can use specific Weapon only. You can destroy enemy ship by moving your ship to the zone where enemy ship is placed on The Map. Also the weapons can impact the enemy in different ways including ship destruction. When a ship uses weapon it does not need to move. Just use the weapon (show the card). Weapon can not be reused (put the card back in the common cards deck after using it).
Common Rules
Defeat
A player is defeated under the following conditions:
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If the player's cruiser ship is destroyed.
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If the player no longer owns at least one island.
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If the player refuses or is unable to take a turn.
Island Capture
Players can capture enemy islands by moving their ships to the command base of the desired island. Command bases protect ships from basic ship moves but not weapons or storms. Defeated players' resources other than his fleet, go under his island. These resources will be claimed by the player capturing the island. New owner of island can also use its launching zone.
Internal Trades
Players can trade internally anytime during the game.
Blocked Ships
The blocked ships are kept in sleeping position on the map.
Classic Mode
While all game modes share the same basic gameplay, each base mode has different initial setups and key rules.
Initial Setup
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At start Players get:
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1000 gold
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a random weapon
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a research paper
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fleet formation as shown in picture
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cruiser at command base
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destroyer & submarine on either side as per player's choice
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corvettes behind the cruiser
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The initial formation cannot be changed once placed.
Mode Specific Key Rules
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Research paper is necessary to purchase weapons from HQ.
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Players can steal 1 research paper each from adjacent islands by moving A SHIP to the opposite corner lighthouse.
Gold Rush Mode
Initial Setup
While all game modes share the same basic gameplay, each base mode has different initial setups and key rules.
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At start Players get:
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Cruiser at command base
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Submarine to lead attack
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Destroyer behind the cruiser
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Two corvettes both sides of destroyer
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400 gold is placed in the treasure zone and 200 gold in each surrounding zone (total of 2000 gold on the map).
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A research paper is placed under each lighthouse in the corners.
Mode Specific Key Rules
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Holding research paper is necessary to purchase weapon from HQ
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Initially no other resources given to players except the fleet.
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First ship to reach a lighthouse collects the research paper from that lighthouse.
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In a 4-player game, after all the initially placed gold is collected by players, 2000 gold is replenished in the same manner as the initial setup.
Gold Production Mode
While all game modes share the same basic gameplay, each base mode has different initial setups and key rules.
Initial Setup
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At start players get:
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1000 gold
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cruiser at command base
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Rest of the fleet Player inventory
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A research paper placed under each lighthouse in the corners.
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open the FIHQ app in any one mobile device and keep the volume on.
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specify the number of players, tick gold production, press start and leave the device near by.
Mode Specific Key Rules
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First ship to reach a lighthouse collects the research paper placed underneath it. Reaching there later has no advantage.
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App notifies gold production zones regularly. HQ places 200 gold. Ships already placed in or reaching to zones collect gold.
FIHQ App
F.I.H.Q. is a free App available on Google Play Store. It Enables gold production mode & add-on modes. Download via QR code, register using mobile and use activation code & "ad free" experience.
Basic modes cannot be played with each other, but add-on modes can be played with any basic mode. Even multiple add-on modes CAN BE PLAYED with any basic mode.
Add-on Modes
Basic modes cannot be played with each other, but add-on modes can be played with any basic mode. Even multiple add-on modes CAN BE PLAYED with any basic mode.
Stormy Sea
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Players are notified in advance by the app about upcoming storms in specific row and column to allow them move their ships away quickly.
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app will make storm sound when storm comes.
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the ships in storm area will be destroyed when the storm comes.
Timely Turns
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Players must complete their turn within 60 seconds in this mode.
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If the player exceeds the time limit, they must pay 100 gold to buy an additional 60 seconds. Skipping a turn is not allowed.
Intense Battle
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Enable both add-on modes above together to play an intense game.